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ABOUT

About ArkFlame Studios

ArkFlame Studios

ArkFlame Studios builds Minecraft infrastructure, security, performance, authentication, anticheat and gameplay software.

The work is infrastructure software rather than resource packs, shaders or client modifications. Products run on the server or proxy side of a Minecraft deployment, which is where abuse filtering, load control and network entry protection actually have to happen.

Every product listed on this site documents its own supported platforms and version compatibility, so check the individual product page before deploying. Nothing here is presented as a finished guarantee for an environment you have not tested. Minecraft is a trademark of Mojang Studios. ArkFlame Studios is not affiliated with Mojang or Microsoft.

What we build

The catalogue is grouped into four areas. Authentication and anticheat work sits inside security; proxy and ingress control sits inside network infrastructure. Security products cover crash and dupe exploit protection, packet abuse filtering, combat anticheat and premium authentication bridges. Network software guards the entry point of a Minecraft network rather than running inside a single server.

  • Security

    Exploit protection, anticheat, authentication and abuse prevention for Minecraft servers and networks.

  • Performance

    Server optimization tools for entity pressure, redstone abuse, runtime stability and high-load environments.

  • Network

    Proxy infrastructure for Minecraft networks built around Velocity and Bungee-compatible environments.

  • Gameplay

    PvP, practice, minigame and player-facing systems built for multiplayer Minecraft.

Products span legacy and modern Minecraft environments, including Paper, Folia, Velocity and BungeeCord. Engineering work concentrates on packet handling, concurrency, cross-version compatibility, runtime cost and security boundaries.

Public roots

ArkFlame-branded Minecraft activity is independently documented through ArkFlame Network by 2013-11-29. That record is evidence of the brand's public roots; it is not a claim about when the current company began operating.

Publicly verifiable product and hub milestones:

  1. FlameCord — verified public BuiltByBit launch: 2020-02-01
  2. VeloFlame — verified public BuiltByBit launch: 2025-10-27
  3. Public article consolidating “ArkFlame Studios as the main hub” — 2026-05-28
  4. FairPlay — verified public BuiltByBit launch: 2026-06-12

Each BuiltByBit entry marks the first public release date recorded for that product on its marketplace page. The 2026-05-28 entry is the public article that consolidated ArkFlame Studios as the main hub for the surrounding work. These are release and publication records, not corporate milestones.

Juan Cruz Linsalata (LinsaFTW)

Founder

Founder & Developer

Juan Cruz Linsalata, known online as LinsaFTW, is an Argentine software developer and the builder behind ArkFlame Studios.

LinsaFTW publicly describes himself as coding since 2010. That is his own personal account of his experience, not a date for this company. Design, implementation and release of the products listed here are his work; support questions are answered through the public channels linked from each product page.

Meet LinsaFTW
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